Thanks
alot to Hackmons Pokemon Site for this Info
FOSSIL
CARD LIST(TOTALLY UNOFFICIAL) [LEGEND~G=grass
W=water F=fighting P=psychic
E=electric C=colorless]
Ekans common Basic 40HP G
Poison Sting(G)-Flip
a coin. Heads makes the opponent poisoned.
Circling
Wind(G,C,)[20HP]-Flip a coin. Heads makes
opponent paralyzed.
Weakness: P
Resistance: Retreat: C
Arbok uncommon Stage 1 60HP G
Threat
Attack(G)[10HP]-Flip a coin. Heads means
opponent must chose a Pokémon from his or her
bench and exchange it with his or her active
Pokémon. If opponent has no benched Pokémon,
this has no effect.
Poison
Sting(G,G,C)[20HP]-Makes opponent
poisoned.
Weakness: P
Resistance: Retreat: C,C
Raichu rare Stage 1 90HP E
Giga
Spark(E,E,E,E)[30HP]-You can select up to
three of your opponent's benched Pokémon and
give them each 10 damage, no matter what their
weakness or resistance.
Weakness: F
Resistance: Retreat: C
Sandslash uncommon Stage 1 70HP F
Tear(C,C)[20HP]
Random
Scratch(F,F)[20xHP]-Flip three coins.
Damage equals the number of heads times 20.
Weakness: G
Resistance: E -30 Retreat: C
Zubat common Basic 40HP G
Supersonic
Waves(C,C)-Flip a coin. Heads means
opponent becomes confused.
Blood
Sucker(G,C)[10HP]-Give opponent damage
and remove an identical amount of damage from
Zubat.
Weakness: P
Resistance: F -30 Retreat:
Golbat uncommon Stage 1 60HP G
Wing
Attack(C,C,C)[30HP]
Blood
Sucker(G,G,C)[20HP]-Give opponent damage
and remove an identical amount of damage from
Golbat.
Weakness: P
Resistance: F-30 Retreat:
Psyduck common Basic 50HP W
Headache(P)-
Opponent can not use trainer cards until his or
her next turn.
Random
Scratch(W)[10xHP]-Flip three coins.
Damage equals the number of heads times 10.
Weakness: E
Resistance: Retreat: C
Golduck uncommon Stage 1 70HP W
Power of the
Mind(P)[10HP]-Flip a coin. Heads makes
the opponent paralyzed.
Light of
Destruction(W,W,C)[20HP]-Choose one
energy card of your opponent's active Pokémon
and he or she must discard it. Has no effect it
opponent's active Pokémon has no attached
energy.
Weakness: E
Resistance: Retreat: C
Tentacool common Basic 30HP W
Pokémon Power:
Timidity-During your turn, you can put
this card back into your hand at any time (remove
all damage counters and discard all attached
cards). You cannot use this power the first turn
you put this card into play. When asleep,
paralyzed, or confused, this power has no effect.
Acid(W)[10HP]
Weakness: E
Resistance: Retreat:
Tentacruel uncommon Stage 1 60HP W
Supersonic
Waves(W)-Flip a coin. Heads makes the
opponent confused.
Jellyfish
Pin(W,W)[10HP]-Makes opponent poisoned.
Weakness: E
Resistance: Retreat:
Geodude common Basic 50HP F
Rock
Throw(F,C)[10xHP]-Flip a coin repeatidly
until you get a tails. Damage equals the number
of heads times 10.
Weakness: G
Resistance: Retreat: C
Graveler uncommon Stage 1 60HP F
Harden(F,F)-Next
turn, 30 damage or less will have no effect on
Graveler, though other effects will harm Graveler
normally. Harden will not block attacks that do
40 or more damage.
Through
Rock(F,F,C)[40HP]
Weakness: G
Resistance: Retreat: C,C
Golem uncommon Stage 2 80HP F
Rolling
Rock(F,F,F,C)[60HP]
Self-Destruct(F,F,F,F)[100HP]-In
addition to damage to opponent's active Pokémon,
Golem takes 100 damage, and every benched
Pokémon takes 20 damage, no matter its weakness
or resistance.
Weakness: G
Resistance: Retreat: C,C,C,C
Slowpoke common Basic 50HP P
Empty Minded
Stare(C)-Flip a coin. If heads, remove
one damage counter from Slowpoke. You cannot use
this power if Slowpoke is undamaged.
Forage Through
Trash(P,P)-To use this power, you must
discard one Super Energy Card. Pick one Trainer
card from your discard pile and put it back in
your hand.
Weakness: P
Resistance: Retreat: C
Slowbro uncommon Stage 1 60HP P
Pokémon Power:
Strange Act-As long as this card isn't
knocked out because of it, you can remove damage
counters from any of your Pokémon and put the
damage on Slowbro. This power will not work if
Slowbro is asleep, paralyzed or confused.
Power of the
Mind(P,P)[20HP]-Flip a coin. Heads makes
the opponent paralyzed.
Weakness: P
Resistance: Retreat: C
Magneton rare Stage 1 80HP E
Sonic
Boom(E,C)[20HP]-This damage will not be
reduced by the opponent's weakness or resistance.
Self-Destruct(E,E,E,E)[100HP]-In
addition to the damage done to the opponent's
active Pokémon, give 100 damage to yourself. All
other benched Pokémon, both yours and your
opponent's, receive 20 damage no matter what
their weakness or resistance.
Weakness: F
Resistance: Retreat: C,C
Grimer common Basic 50HP G
Sticky
Glue(C)[10HP]
Minimize(G)-If
attacked next turn, damage to Grimer is reduced
by 20 damage points.
Weakness: P
Resistance: Retreat: C
Muk rare Stage 1 70HP G
Pokémon Power:
Chemical Change Gas-As long as Muk stays
in play, no Pokémon can use special
powers(except for this one). This power
disappearsif Muk becomes asleep, paralyzed or
confused.
Sludge(G,G,G)[30HP]-Flip
a coin. Heads makes the opponent poisoned.
Weakness: P
Resistance: Retreat: C,C
Shellder common Basic 30HP W
Supersonic
Waves(W)-Flip a coin. Heads makes the
opponent confused.
Close Shell(W)-Flip
a coin. Heads means that Shellder will take no
damageif attacked next turn(other effects will
not be prevented by this).
Weakness: E
Resistance: Retreat: C
Cloyster uncommon Stage 1 50HP W
Shell
Pinch(W,W)[30HP]-Flip a coin. Heads makes
opponent suffer damage and become paralyzed.
Tails makes attack fail.
Spike
Cannon(W,W)[30xHP]-Flip two coins. Damage
equals number of heads times 30.
Weakness: E
Resistance: Retreat: C,C
Gastly uncommon Basic 50HP P
Lick(P)[10HP]-Flip
a coin. Heads makes the opponent paralyzed.
Exchange
Energy(P,P)-You can take up to two energy
cards from your discard pile and add them to your
hand. Then you take 10 damage.
Weakness:
Resistance: F -30 Retreat:
Haunter rare Stage 1 50HP P
Pokémon Power:
Transparency-When Haunter takes damage or
is attacked by an effect, flip a coin. Heads
means Haunter takes no damage or in unaffected by
effect. When asleep, paralyzed or confused, this
power cannot be used.
Nightmare(P,C)[10HP]-Makes
opponent sleep.
Weakness:
Resistance: F -30 Retreat:
Gengar rare Stage 2 80HP P
Pokémon Power:
Curse-This can be used once each turn.
Take one damage from one of opponent's Pokémon
and put it on another. You cannot use this power
when Gengar is asleep, paralyzed or confused.
Night
Head(P,P,P)[30HP]-Do 10 damage on one of
opponent's benched Pokémon, no matter what it's
weakness and resistance value are. If opponent
doesn't have any benched Pokémon, this has no
effect.
Weakness:
Resistance: F -30 Retreat: C
Hypno rare Stage 1 90HP P
Psychic(P)-You
can examine the top three cards of your
opponent's deck and change the order as you wish
when you return them to the deck.
Night
Head(P,P,P)[30HP]-Do 10 damage on one of
opponent's benched Pokémon, no matter what it's
weakness and resistance value are. If opponent
doesn't have any benched Pokémon, this has no
effect.
Weakness: P
Resistance: Retreat: C,C
Krabby common Basic 50HP W
Call Friend(W)-Find
one Krabby in your deck, add it to your bench,
and shuffle your deck throughly. If you have no
space on your bench, you can't use this power.
Pinch(W,C)[20HP]
Weakness: E
Resistance: Retreat: C,C
Kingler uncommon Stage 1 60HP W
Struggle(W)[10xHP]-Does
10 damage for each damage counter on Kingler.
Crab
Hammer(W,W,C)[40HP]
Weakness: E
Resistance: Retreat: C,C,C
Hitmonlee rare Basic 60HP F
Stretching
Kick(F,F)-Select one of your opponent's
Pokémon and deal it 20 damage, no matter what
it's weakness or resistance is. If opponent has
no benched Pokémon, this attack has no effect.
Jump
Kick(F,F,F)[50HP]
Weakness: P
Resistance: Retreat: C
Weezing uncommon Stage 1 60HP G
Smog(G,G)[20HP]-Flip
a coin. Heads makes the opponent poisoned.
Self
Explosion(G,G,C)[60HP]-In addition to
damage to opponent's active Pokémon, Weezing
takes 60 damage and benched Pokémon takes 10
damage, no matter its weakness or resistance.
Weakness: P
Resistance: Retreat: C
Horsea common Basic 40HP W
Smokescreen(W)[10HP]-An
opponent attacked by smokescreen must flip a coin
next turn. If tails, the ten damage taken last
turn are restored.
Weakness: E
Resistance: Retreat:
Seadra uncommon Stage 1 60HP W
Water
Gun(W,C)[20+HP]-When you have more water
energy than you need for this attack, add an
additional 10 damage for each extra energy(an
extra 20 damage maximum)
High Speed
Move(W,C,C)[20HP]-Flip a coin. Heads
means that Seadra will not be effected by other
effects if attacked next turn.
Weakness: E
Resistance: Retreat: C
Magmar uncommon Basic 70HP Fi
Smokescreen(Fi)[10HP]-An
opponent attacked by smokescreen must flip a coin
next turn. If tails, the 10 damage taken last
turn are restored.
Smog(Fi,Fi)[20HP]-Flip
a coin. Heads makes the opponent poisoned.
Weakness: W
Resistance: Retreat: C
Lapras rare Basic 80HP W
Water
Gun(W)[10+HP]-When you have more Water
energy than you need for this attack, add an
additional 10 damage for each extra energy(an
extra 20 damage maximum)
Confuse
Ray(W,W)[10HP]-Flip a coin. Heads makes
the opponent confused.
Weakness: E
Resistance: Retreat: C,C
Ditto rare Basic 50HP C
Pokémon Power:
Transformation-As long as Ditto remains
in the battlefield, it becomes the same card as
the opponent's active Pokémon. Energy cards, as
long as they stay on Ditto, can be used as any
energy colour. This transformation power
disappears when Ditto is asleep, paralyzed, or
confused. No evolution card may be attached to
this card.
Weakness: F
Resistance: P -30 Retreat: C
Omanyte common Stage 1(evolves from
fossil) 40HP W
Pokémon Power:
Penetration-As long as this card stays in
play, opponent must show the cards in his hand to
everyone. When Omanyte is asleep, paralyzed, or
confused, this power has no effect.
Water
Gun(W)[10+HP]-When you have more Water
energy than you need for this attack, add an
additional 10 damage for each extra energy(an
extra 20 damage maximum).
Weakness: G
Resistance: Retreat: C
Omastar uncommon Stage 2 70HP W
Water
Gun(W,C)[20+HP]-When you have more Water
energy than you need for this attack, add an
additional 10 damage for each extra energy(an
extra 20 damage maximum).
Spike
Cannon(W,W)[30xHP]-Flip two coins. Damage
equals number of heads times 30.
Weakness: G
Resistance: Retreat: C
Kabuto common Stage 1(evolves from
fossil) 30HP F
Pokémon Power:
Kabuto Armor-Halves damage received(other
effects will not be prevented). Cannot be used if
asleep, paralyzed, or confused.
Scratch(C)[10HP]
Weakness: G
Resistance: Retreat: C
Kabutops rare Stage 2 60HP F
Sharp
Sickle(F,F)[30HP]
Absorb(F,F,F,F)[40HP]-Take
off from Kabutops' damage half the damage it gave
your opponent.
Weakness: G
Resistance: Retreat: C
Aerodactyl rare Stage 1(evolvesfrom
fossil) 60HP F
Pokémon Power:
Primitive Power-As long as Aerodactyl
remains in the field, no Pokémon can evolve(this
has no effect on Pokémon who have already
evolved). Has no effect when Aerodactyl is asleep
or paralyzed.
Wing
Attack(C,C,C)[30HP]
Weakness: G
Resistance: F -30 Retreat: C,C
Articuno rare Basic 70HP W
Freeze
Dry(W,W,W)[30HP]-Flip a coin. Heads makes
the opponent paralyzed.
Blizzard(W,W,W,W)[50HP]-Flip
a coin. Heads makes all of your opponent's
benched Pokémon take 10 damage. Tails makes all
of your benched Pokémon take 10 damage. Damage
occurs despite weakness and resistance values.
Weakness:
Resistance: F -30 Retreat: C,C
Zapdos rare Basic 80HP E
Thunder
Storm(E,E,E,E)[40HP]-Throw one coin for
each of your opponent's benched Pokémon. Heads
gives that Pokémon 20 damage, no matter what its
weakness or resistance. For each tails, Zapdos
takes 10 damage.
Weakness:
Resistance: F -30 Retreat: C,C
Moltres rare Basic 70HP Fi
Burn Mountain(Fi)-For
each of your own Fire energy cards you discard,
you can take the same number of cards from your
opponent's deck and force him or her to discard
them.
Gotbird(Fi,Fi,Fi,Fi)[80HP]-Flip
a coin. Tails means this attack fails to do any
damage.
Weakness:
Resistance: F -30 Retreat: C,C
Dragonite rare Stage 2 100HP C
Pokémon Power:
Come Running-This power is to be used
from the bench, up to once each turn. You can
switch this card with your active Pokémon, but
not if Dragonite is asleep, paralyzed, or
confused.
Fling(C,C,C,C)[40xHP]-Flip
two coins. Damage equals the number of heads
times 40.
Weakness:
Resistance: F -30 Retreat: C
Mew rare Basic 50HP P
Psycho
Wave(P)[10xHP]-Does 10 damage for each
energy card opponent has.
Degenerate
Beam(P,P)-Choose one Pokémon which has
an evolution card on it, either yours or your
opponent's, and put it back in the owner's deck.
Weakness: P
Resistance: Retreat: C
Trainers (note:
all Trainer cards are common)
Old Man Fugi-Select
one of your benched Pokémon and put it and all
attached cards back into your deck. Then shuffle
it well.
Fossil of Something-You
can put this card into play as if it were a
Pokémon. While it remains in play, treat it as
if it were a Pokémon. You can attach evolution
cards to it as if they were marked "Evolves
from some kind of fossil." If no evolution
card is attached to it, it cannot be KO'd and you
can discard it at any time during your turn.
Recycle-Flip a
coin. If heads, you can select a card from your
discard pile and put it on the top of your deck.
Energy Forward-Select
one energy card from your deck and add it to your
hand. However, you cannot choose a special energy
card(for example, a double colorless energy
card). Once you have selected one, shuffle your
deck throughly.
Gambler-Put
your entire hand back into your deck and shuffle
it well. Flip a coin. If heads, draw 8 cards,
discard this Trainer, and continue your turn. If
tails, draw a single card only.
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